Non-fiction




Latest


Bruno Zhu Puts Nothing on Display
[Review] frieze (2025)


Deimantas Narkevičius’s Points of Instability
[Review] ArtReview (2024)


The Pleasures and Horrors of ‘Hardcore’
[Review] frieze (2023)


Ian Cheng’s Sisyphean Simulation
[Review] ArtReview (2023)


Kōbō Abe
[Essay] Granta (2020)


The Art World Goes Virtual 
[Feature] frieze (2020) 


What was British Surrealism?
[Feature] frieze (2020) 


Design as Adventure
[Feature] Aesthetica (2020)


Lina Bo Bardi: Design as Resolution
[Feature] Aesthetica (2020) 


Organic Architecture
[Feature] Aesthetica (2020) 


Beazley Designs of the Year 
[Review] Aesthetica (2020) 
    
Moving to Mars  
[Review] Aesthetica (2020) 
   
"I Felt Like a Time Traveler": 6 Months Without the Internet
[Feature] OneZero (2019) 


Architects Are Playing With the Future of Design in Video Games
[Feature] OneZero (2019) 


This Outfit Can Help Deaf People Feel Music 
[Feature] OneZero (2019)


The Robots of the Future Should Look Like Puppets
[Feature] OneZero (2019) 


Ghosts in the machine
[Feature] The Face (2019)
 

Nam June Paik At Tate Modern 
[Review] frieze (2019) 


This Year’s London Film Festival Is Wild at Heart
[Feature] frieze (2019) : Link

How Video Game ‘Blasphemous’ Embraces the Catholic Gothic Tradition
[Feature] frieze (2019) 


Julie Cockburn at Flowers Gallery
[Review] Aesthetica (2019)
 

The Future of Archeology Is Plastic 
[Feature] OneZero (2019)
 

Who Controls Augmented Reality?
[Feature] OneZero (2019)


Was Modern Architecture Shaped by the 20th Century’s Obsession with Tuberculosis?
[Review] frieze (2019)
 

Christian Marclay Wants Us to Stop, Look and Listen 
[Review] frieze (2019)


Prompting Conversations 
[Feature] Aesthetica (2019)
 

‘Is This Tomorrow?’: Artists and Architects Step into an Uncertain Future'
[Review] frieze (2019)
 

Cities are louder than ever – and it's the poor who suffer most
[Feature] The Guardian (2019) 


How swarming drones will change warfare 
[Feature] BBC News (2019) 


The unstoppable meme machine is tearing The Simpsons in two
[Feature] Wired (2019)
 

Is Porn Becoming a Monopoly?
[Feature] Medium (2019) 


A.I. Judges: The Future of Justice Hangs in the Balance
[Feature] Medium (2019)
 

Darrell and Patricia: A Love Story 
[Feature] Magnum Photos (2019) 


The rise of virtual celebrities 
[Feature] BBC News (2018) 


Will the Geneva Convention Cover Robots? 
[Feature] Medium (2018) 


Artificial Intelligence Will Keep Our Loved Ones Alive 
[Feature] Medium (2018) 


Can Silicon Valley do Good? 
[Feature] Medium (2018)


When Walls Talk 
[Feature] Magnum Photos (2018)
 

Jim Goldberg’s New Book is a Tender Portrait of Old Age
[Review] Magnum Photos (2018) 


Designing Wellness: What Influence Does Architecture Have on Health? 
[Feature] frieze (2018) 


Hieronymus Bosch on Twitter 
[Feature] Wired (2018)
 

The Quick and the Dead: When artists stare at each other 
[Feature] Drugstore Culture (2018) 

Laurie Anderson can take you to the moon and back 
[Interview] Drugstore Culture (2018) 

The Turner Prize 2018 shortlist demands attention
[Feature] Drugstore Culture (2018) 
    
Music for empty shopping centres 
[Feature] Drugstore Culture (2018) 
    
A minute-by-minute waltz: Christian Marclay’s The Clock
[Feature] Drugstore Culture (2018) 
    
Hackers expose staggering voter machine flaws 
[News] BBC News (2018) 


How to redesign our cities to cope with climate change
[Feature] Wired (2018) 


Brazil's fire shows museums are broken. Here's how to fix them
[Feature] Wired (2018) 


Drones hunt cocaine farms in Colombia 
[News] BBC News (2018) 


How an Apple Watch Could Decide a Murder Case 
[Feature] Medium (2018) 


Fighting AI Surveillance with Scarves and Face Paint 
[Feature] Medium (2018) 


How technology got under our skin 
[Feature] Medium (2018) 


All Shook Up 
[Feature] Sight & Sound (2018)
 

The Word of God: How AI Is Deified in the Age of Secularism
[Feature] Medium (2018) 


Beyond Pornhub: The sex rebels reclaiming adult film 
[Feature] Alphr (2017) 


The Work of Art in the Age of Algorithmic Reproduction 
[Feature] Medium (2017)


Fraud in the Era of Blockchain 
[Feature] Medium (2017) 


Something in the air 
[Feature] frieze (2017)
 

Word games 
[Feature] The Times Literary Supplement (2017)
 

Compass by Mathias Énard 
[Review] Minor Literature[s] (2017)
 

Attrib. by Eley Williams 
[Review] Minor Literature[s] (2017) 


Nocilla Experience by Agustín Fernández Mall
[Review] Minor Literature[s] (2017) 

    
How a robot could be grandma’s new carer 
[Feature] The Guardian (2016) 


The missing sense 
[Feature] The Guardian (2016)
 
    
The Lesser Bohemians by Eimear McBride
[Review] Minor Literature[s] (2016) 


The virtual Holocaust survivor 
[Feature] The Guardian (2016) 


Urban Chaos: Games And The Untameable City 
[Feature] Rock Paper Shotgun (2016) 


Nocilla Dream by Agustín Fernández Mallo 
[Review] Minor Literature[s] (2016) 


Love in the age of the internet 
[Feature] The Guardian (2016) 


Shops could soon be targeting ads according to your feet 
[Feature] The Guardian (2016) 


Master of the house: why we should fight for truly private spaces
[Feature] The Guardian (2015) 


The new art of writing in Instagram and Twitter 
[Feature] The Writing Platform (2015) 


We Were Meant to be a Gentle People by Dao Strom 
[Review] Minor Literature[s] (2015) 


Guardian readers: 'we trust government over corporations' 
[Feature] The Guardian (2015) 


The cloud shapes the way we perceive internet privacy   
[Feature] The Guardian (2015) 


What does the panopticon mean in the age of digital surveillance?
[Feature] The Guardian (2015) 


The world's first hack: the telegraph and the invention of privacy 
[Feature] The Guardian (2015) 


How art is making the data-driven city more liveable 
[Feature] The Guardian (2015) 


The unmanned aerial vehicles that are giving drones a good name
[Feature] The Guardian (2015)


It’s Vital to Have Video Games That Aren’t ‘Fun’ 
[Feature] VICE (2015) 


Digital hieroglyphics 
[Feature] New Statesman (2015) 


Why this year's nominees are about the sublime, not the ridiculous
[Feature] The Guardian (2015) 


The Everyday Lives of Videogame Characters 
[Feature] Kill Screen (2015) 

How digital maps are changing the way we understand our world
[Feature] The Guardian (2014) 


Developers must address the ethics of using location data 
[Opinion] The Guardian (2014)
 

Ghosts in the machine: AI research bringing game characters to life  
[Feature] The Guardian (2014)
 

Hard books for hard times
[Feature] The Guardian (2014) 


Where literature and gaming collide
[Feature] Eurogamer (2014)


More Than Nostalgia: In Defense Of Re-Releases 
[Feature] Rock Paper Shotgun (2014)
 

How technology rewrites literature 
[Feature] The Guardian (2014) 


How theatre is taking its cue from video games 
[Feature] The Guardian (2014) 


Immersive Theatre: Yay or nay? 
[Feature] IdeasTap (2011) 

Interview with Fran Copeman 
[Interview] Mint Magazine (2011) 

New British Artists at the ICA 
[Review] Mint Magazine (2011)